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The ‘hot potato’ game. |
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Subject |
Vocabulary structures or question and answer. |
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Richard’s comments. |
Under control this is a flexible and valuable
addition due to its energy, high English output and enjoyment level. It is important to keep a tight hand on the reigns. |
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Group size: |
This game is suitable for groups of up to eight or
ten |
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Team teaching game? |
One supervisor is sufficient as long as you keep
everything tightly under control. |
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Materials |
‘Hot potatoes’ (I often use something soft like soft
toys/balls/bean bags etc.) Basically, it’s anything that you can throw
safely. Focus
cards vocabulary
prompts or question cards. Timer. |
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Game set up. |
The game is played in two teams sitting opposite
each other. Give each team five ‘lives’ (One advantage of this
is that the team loses ‘lives’ not one particular student. We don’t want any
one student under pressure or feeling responsible.) Play a practice round to get the feel of the game.
(see below) Set the timer to 40-90 seconds. (Possibly longer at
the beginning to allow for the students getting used to the game.) |
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Playing rules. |
The teacher throws the ‘hot potato’ to a student and
asks a question. (Either what’s this or What’s that.) The student must then identify the correct item. When they get it right, they can pass their ‘hot
potato’ back to the teacher. The teacher now throws the ‘hot potato’ to the next
student (In line or randomly). |
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When the timer goes off you lose a life for the ‘hot
potatoes’ in your team’s possession. Get rid of them quickly… |
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Class
control. To prevent
tokens flying all over the place have the students relay the token via you.
The students pass the token to you, and you pass the token on. Wild throws are collected by the thrower (It is
still their ‘turn’ until the token is returned safely to you). |
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Variations. |
Add additional structures for additional challenges. |
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