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The ‘all or nothing’ matching game. |
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Subject |
Vocabulary. |
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Richard’s comments. |
Usually with the traditional memory game a ‘found’
card is won and that is that for the card. Turning cards down after a mistake is made allows
good repetition of the vocabulary. |
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Group size: |
Suitable for classes of 1-8 |
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Team teaching game? |
Can be played with one teacher. |
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Materials |
Vocabulary cards. Either two sets or matching pairs. Prompt cards. |
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Game set up. |
Review the vocabulary at the desk. Sit the students in a semi-circle. 1 Go through the vocabulary as you place the cards
down on the floor. It is sometimes necessary for the students to see
where the vocabulary goes down to get them into the game quickly. Optionally ask the children to look at the cards and
try to remember them. (Give them 10-15 seconds) Turn the cards face down. 2 Lay the cards face down without showing the
students for a harder challenge. |
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Playing rules. |
Play in turn or in pairs. Shuffle the prompt cards and show one to the
students. Make the appropriate structure. Choose and turn up a matching card. If the card matches award a point and leave the pair
face up. Remove the prompt card and repeat. Continue until a
mistake is made. When a mistake is made turn all the cards face down
once more. The next pair now takes over. Replace the prompt cards and shuffle once more. Repeat. Continue until the cards are identified. At
the end of the round when all the cards are identified you can add new vocabulary
or just shuffle the cards and repeat the process. |
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Variations. |
Will work for matching structures too. |
|
Richard’s comments. |
Usually with the traditional memory game a ‘found’
card is won and that is that for the card. Turning cards down after a mistake is made allows
good repetition of vocabulary. |

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