Friday, 26 May 2023

The card race.

  


The card race.

Subject.

Any topic is fine Just add questions.

Richard’s comments.

Sometimes it’s good to just have something a little bit different. (It’s simple and quick to play too which can be useful if you only have a bit of time to play a game.)

I think it works quite well as a review game.

Group size.

A game with four people or four pairs/threes would work fine.

You may want to add cards for an extended game. (Especially if you play the challenges variation.)

Team teaching game?

One supervisor will be fine.

Materials.

Pack of playing cards. (You may want to add cards for extended games.)

Prepared questions.

Focus cards.

Lucky dip cards if you are using them. (They are a bit like ‘Chance cards’ from monopoly.) See variations.

Points and point ‘bucket’.

Game set up.

Play individually or in teams of two or three.

Ideally you want a start line to begin from.


Playing rules.

Answer a question and take a card (You can do this individually, as a team or all together.)

Red cards are laid end to end.  


Black cards are a stop. You have to put your next card on top of the black card.

At the end of the game, the most red cards counting from the base line will win.

Variations.

You could separate the black cards.

Clubs become the stop. You have to put your next card on top of the black card.

And Spades are the same as for the clubs but you get to answer a forfeit question. Lucky you…

As I mentioned above, for an extended game, I play using lucky dip cards Example cards may be: Miss a go. Take one/two/three cards. Take away one/two/three cards. Go again.

Apply challenges to individual cards.  Let your imagination run wild. 

Let everyone create challenges before the game begins.

E.g. ‘A’

Heart = Tell me what day it is today, tomorrow, yesterday.

Diamond = Spell a given day.

Club = Say the days of the week while hopping.

Spade = Say the days of the week backwards.

 

 


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